Nvidia’s reply to AMD Fluid Movement Frames works on all DX11 and DX12 video games

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In short: Buried close to the tip of the outline for the Nvidia App replace that launched assist for RTX 50 sequence graphics playing cards, multi-frame era, and DLSS 4, is a little-noticed new characteristic: driver-level single-frame era for any DirectX 11 or DirectX 12 recreation operating on Nvidia’s newest GPUs. Early testing means that the corporate’s “Easy Movement” AI mannequin considerably boosts perceived body charges in Kingdom Come: Deliverance 2, with solely minor visible artifacts.

The few customers who’ve managed to get their palms on a GeForce RTX 5080 or 5090 can interact body era in most video games launched previously 15 years by way of a brand new Nvidia App setting. A future replace will lengthen the performance to RTX 40 sequence GPUs.

Dubbed “Nvidia Easy Movement,” this driver-level mannequin interpolates one AI-generated body between each two historically rendered frames in DirectX 11 and DirectX 12 titles that lack native DLSS or body era assist.

Much like AMD’s Fluid Movement Frames, it extends the advantages of single-frame era – initially launched with RTX 40 sequence playing cards – by bringing it to back-catalog video games.

The Easy Movement setting is situated in Graphics > Driver Settings for each particular person program settings and international settings in Nvidia App model 11.0.2.312 or later, just under the DSR Elements setting. In response to PC Video games {Hardware}, which examined the characteristic on a pre-release construct of Kingdom Come: Deliverance 2, toggling Easy Movement on or off requires rebooting the sport.

When enabled on an RTX 5080 at 4K DLSS high quality mode underneath the sport’s most “Experimental” graphics preset, Easy Movement elevated the typical output body charge from 83.3 fps to 135 fps – a 62% uplift. Nonetheless, capping the body charge at 120 fps and enabling variable refresh charge resulted in considerably smoother body instances whereas decreasing the rendered body charge to 60 fps. Thankfully, latency stays largely unaffected, particularly if Nvidia Reflex is activated.

Word the distorted textual content and blurred characters. Examine with non-AI-generated body right here. Click on to enlarge.

Nonetheless, Easy Movement introduces extra noticeable artifacts than full native frame-gen implementations as a result of it applies interpolation uniformly moderately than selectively. As an example, interface components like subtitles might seem distorted in AI-generated frames.

Moreover, the characteristic stays lively throughout Kingdom Come: Deliverance 2’s cutscenes, that are usually locked at 30 fps. Whereas visible flaws equivalent to blurred characters are much less obvious at increased body charges, they grow to be extra pronounced when 30 fps cutscenes are interpolated to 60 fps.

Extra in-depth testing will seemingly emerge as RTX 50 sequence GPUs attain extra customers within the coming weeks and Easy Movement rolls out to RTX 40 sequence playing cards.